using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace BlobRacersX_Engine {
	public class Engine {
		public LinkedList<DrawnEntity> EntityDrawList { get; private set; }

		public void Draw(GraphicsDevice Device, GameTime Time){
			Device.Clear(Color.Black);

			foreach (DrawnEntity ent in EntityDrawList) {
				ent.Draw(new BasicEffect(Device, null), Device);
			}
		}
	}
}
